Database Modeling Made Simple

I read this book as a primer to some more in depth titles. I was looking for a quick overview of the entity relationship model and this book served that purpose. I wanted something I could read and comprehend quickly over a weekend. The book is 144 pages and includes some simple exercises. I do wish the author had gone a little more into denormalization.

3D Math Primer for Graphics and Game Development

This semester I had a course in interactive computer graphics. Prior to the course I wanted to brush up on some of my trig and linear algebra skills. I read this book during the course of a vacation and was overall pretty happy with it. The author starts out with a good sense of humor, but the book loses that humor pretty quickly. Still, the content was pretty good and the provided **exercises were extremely helpful**.

Mathematics for 3D Game Programing & Computer Graphics

As per my usual approach, the previous book was meant to provide an overview. I bought this book with the intention of getting a little deeper into the math. Unfortunately I didn’t make it very far. The book has **absolutely no personality**. I felt like the entire book was just a set of bullet points with equations. I guess it just didn’t suit my learning style.

*NOTE: Neither of the graphics books had any content in direct relation to games outside of the math… I wonder how many extra copies get sold if you put “Game Development” in the title.

Operating Systems

This book is big, typical for a Deitel book. Weighing in at 1209 pages, I avoided taking it to class. However it has one major difference from the majority of Deitel books… It’s actually **enjoyable to read**! The material is presented really well and the code samples are crystal clear. There are a lot of neat little tidbits that help break up the material as well.

I have a number of books on deck at the moment, but not sure which I’m going to dig into next. Probably another book on databases to supplement Database Modeling Made Simple.

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